/**
 * 
 */
package org.rollinitiative.d20web.charactersheet.client;

import com.google.gwt.user.client.rpc.IsSerializable;

/**
 * @author jmccormi
 *
 */
public class AbilityData implements IsSerializable {

	int strength;
	int strengthMod;
	int dexterity;
	int dexterityMod;
	int constitution;
	int constitutionMod;
	int intelligence;
	int intelligenceMod;
	int wisdom;
	int wisdomMod;
	int charisma;
	int charismaMod;
	
	/**
	 * @return the strength
	 */
	public int getStrength() {
		return strength;
	}
	/**
	 * @param strength the strength to set
	 */
	public void setStrength(int strength) {
		this.strength = strength;
	}
	/**
	 * @return the dexterity
	 */
	public int getDexterity() {
		return dexterity;
	}
	/**
	 * @param dexterity the dexterity to set
	 */
	public void setDexterity(int dexterity) {
		this.dexterity = dexterity;
	}
	/**
	 * @return the constitution
	 */
	public int getConstitution() {
		return constitution;
	}
	/**
	 * @param constitution the constitution to set
	 */
	public void setConstitution(int constitution) {
		this.constitution = constitution;
	}
	/**
	 * @return the intelligence
	 */
	public int getIntelligence() {
		return intelligence;
	}
	/**
	 * @param intelligence the intelligence to set
	 */
	public void setIntelligence(int intelligence) {
		this.intelligence = intelligence;
	}
	/**
	 * @return the wisdom
	 */
	public int getWisdom() {
		return wisdom;
	}
	/**
	 * @param wisdom the wisdom to set
	 */
	public void setWisdom(int wisdom) {
		this.wisdom = wisdom;
	}
	/**
	 * @return the charisma
	 */
	public int getCharisma() {
		return charisma;
	}
	/**
	 * @param charisma the charisma to set
	 */
	public void setCharisma(int charisma) {
		this.charisma = charisma;
	}
	/**
	 * @return the strenghtMod
	 */
	public int getStrengthMod() {
		return strengthMod;
	}
	/**
	 * @param strenghtMod the strenghtMod to set
	 */
	public void setStrengthMod(int strengthMod) {
		this.strengthMod = strengthMod;
	}
	/**
	 * @return the dexterityMod
	 */
	public int getDexterityMod() {
		return dexterityMod;
	}
	/**
	 * @param dexterityMod the dexterityMod to set
	 */
	public void setDexterityMod(int dexterityMod) {
		this.dexterityMod = dexterityMod;
	}
	/**
	 * @return the constitutionMod
	 */
	public int getConstitutionMod() {
		return constitutionMod;
	}
	/**
	 * @param constitutionMod the constitutionMod to set
	 */
	public void setConstitutionMod(int constitutionMod) {
		this.constitutionMod = constitutionMod;
	}
	/**
	 * @return the intelligenceMod
	 */
	public int getIntelligenceMod() {
		return intelligenceMod;
	}
	/**
	 * @param intelligenceMod the intelligenceMod to set
	 */
	public void setIntelligenceMod(int intelligenceMod) {
		this.intelligenceMod = intelligenceMod;
	}
	/**
	 * @return the wisdomMod
	 */
	public int getWisdomMod() {
		return wisdomMod;
	}
	/**
	 * @param wisdomMod the wisdomMod to set
	 */
	public void setWisdomMod(int wisdomMod) {
		this.wisdomMod = wisdomMod;
	}
	/**
	 * @return the charismaMod
	 */
	public int getCharismaMod() {
		return charismaMod;
	}
	/**
	 * @param charismaMod the charismaMod to set
	 */
	public void setCharismaMod(int charismaMod) {
		this.charismaMod = charismaMod;
	}
	
	
}
